tag:blogger.com,1999:blog-2716982483652474389.post8490636223035100903..comments2023-05-27T15:47:50.272+08:00Comments on Toby 'n Hack: 第一次寫就上手 - 使用Visual C++ 2010(二)Tobyworkshttp://www.blogger.com/profile/04884266508427253249noreply@blogger.comBlogger16125tag:blogger.com,1999:blog-2716982483652474389.post-84939253312702855182014-08-04T03:21:17.492+08:002014-08-04T03:21:17.492+08:00警告值寫入20警告值寫入20Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2716982483652474389.post-64939924854558251332014-07-29T19:32:02.672+08:002014-07-29T19:32:02.672+08:00不才小弟剛踏入這塊領域
剛剛試著用網路上找來的人物HP、MP pointer
想要顯示HP和MP
但...不才小弟剛踏入這塊領域<br />剛剛試著用網路上找來的人物HP、MP pointer<br />想要顯示HP和MP<br />但發現顯示出來的結果都只有正確值的一半<br />例如我HP是3124,但找出來卻是1562<br />為啥會這樣<br /><br />我的code:<br />#define R(adr) (*(long*)(adr))<br />#define P(adr, off) ( R( (R(adr) + off) ) )<br />long hp = P(0x01665BB0, 0x000027F4);<br />String ^Str; <br />Str=hp.ToString();<br />label1->Text=Str;<br />KaiBrohttp://127.0.0.1noreply@blogger.comtag:blogger.com,1999:blog-2716982483652474389.post-20183187840257331242014-07-25T13:11:35.477+08:002014-07-25T13:11:35.477+08:00上面我貼錯了,還有一行Jmp NoSkillAnimationBack上面我貼錯了,還有一行Jmp NoSkillAnimationBackAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-2716982483652474389.post-804761041938965472014-07-25T12:30:27.877+08:002014-07-25T12:30:27.877+08:00真的檢查過很多遍,不知道是哪邊出了問題,
也許會讓托比大覺得煩,但我真的想學會啊..@_@真的檢查過很多遍,不知道是哪邊出了問題,<br />也許會讓托比大覺得煩,但我真的想學會啊..@_@Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2716982483652474389.post-39972856002544360252014-07-25T12:29:15.589+08:002014-07-25T12:29:15.589+08:00DWORD NoSkillAnimation_Address = 0x013A6F28;
DWORD...DWORD NoSkillAnimation_Address = 0x013A6F28;<br />DWORD NoSkillAnimation_Disable = 0x00D3A566;<br /><br />void __declspec(naked) __stdcall NoSkillAnimation()<br />{<br /> __asm<br /> {<br /> Cmp dword ptr[Esp], 0x00D0D16A<br /> Jne NoSkillAnimationBack<br /> Mov dword ptr[Esp], 0x00D15081<br /> NoSkillAnimationBack:<br /> Jmp NoSkillAnimation_Disable<br /> }<br />}<br />DWORD NoSkillAnimation_Enable = (DWORD)NoSkillAnimation;<br /><br />void FormMain::checkBox1_CheckedChanged(System::Object^ sender, System::EventArgs^ e)<br />{<br /> if (this->checkBox1->Checked)<br /> {<br /> memcpy((void *)NoSkillAnimation_Address, &NoSkillAnimation_Enable, sizeof(NoSkillAnimation_Enable));<br /> }<br /> else<br /> {<br /> memcpy((void *)NoSkillAnimation_Address, &NoSkillAnimation_Disable, sizeof(NoSkillAnimation_Disable));<br /> }<br />}Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2716982483652474389.post-67928932640034717252014-07-25T12:28:54.229+08:002014-07-25T12:28:54.229+08:00//TwMs_V172.1_ICS_技能動畫消除
//更新時間:2014-07-24
[enable...//TwMs_V172.1_ICS_技能動畫消除<br />//更新時間:2014-07-24<br />[enable]<br />alloc(NoSkillAnimation,128)<br /><br />NoSkillAnimation:<br />Cmp [Esp], 00D0D16A<br />Jne 00D3A566<br />Mov [Esp], 00D15081<br />Jmp 00D3A566<br /><br />013A6F28:<br />DD NoSkillAnimation<br /><br />[disable]<br />013A6F28:<br />DD 00D3A566<br />dealloc(NoSkillAnimation)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2716982483652474389.post-48447403363022065592014-07-25T12:08:36.564+08:002014-07-25T12:08:36.564+08:00確認過用AutoASM是可用的數據,只是想確認不需要做別的事,只要直接寫入就能用確認過用AutoASM是可用的數據,只是想確認不需要做別的事,只要直接寫入就能用Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2716982483652474389.post-5850240275607332562014-07-23T10:07:09.198+08:002014-07-23T10:07:09.198+08:00躺著玩、坐著玩、趴著玩還是八仙好玩
野野野野野
首先你要確認你的數據是正確的,而不是隨便找到了就拿來...躺著玩、坐著玩、趴著玩還是八仙好玩<br />野野野野野<br />首先你要確認你的數據是正確的,而不是隨便找到了就拿來用,確認完畢再確認程式是正確的,再來還是一樣的話可能這個數據不能用了也說不定。Tobyworkshttps://www.blogger.com/profile/04884266508427253249noreply@blogger.comtag:blogger.com,1999:blog-2716982483652474389.post-48077223150171657692014-07-22T15:36:34.783+08:002014-07-22T15:36:34.783+08:00托比大大,請問:現在有另外的防護嗎?
我試了好多種數據,狀況一和狀況二的,好幾種
無論是PLAY就注...托比大大,請問:現在有另外的防護嗎?<br />我試了好多種數據,狀況一和狀況二的,好幾種<br />無論是PLAY就注入打勾、或是PLAY注入,遊戲中打勾,<br />外掛界面和遊戲都會直接消失,<br />不知道是不是我少做了什麼Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2716982483652474389.post-4219750258379920812014-06-03T17:44:27.244+08:002014-06-03T17:44:27.244+08:00Wow Toby大太神了!
感恩感恩,期待以後的教學,我會經常來光顧的。
Wow Toby大太神了!<br />感恩感恩,期待以後的教學,我會經常來光顧的。<br /> <br />Anonymoushttps://www.blogger.com/profile/07353643586793270660noreply@blogger.comtag:blogger.com,1999:blog-2716982483652474389.post-49390347658232548422014-06-03T17:40:30.756+08:002014-06-03T17:40:30.756+08:00不錯喔差不多是這樣,不過並不是每個數據都有辦法這樣子做,通用的方法要用GetProcAddress,...不錯喔差不多是這樣,不過並不是每個數據都有辦法這樣子做,通用的方法要用GetProcAddress,你有空可以自己查看看,學會了就是你的了。Tobyworkshttps://www.blogger.com/profile/04884266508427253249noreply@blogger.comtag:blogger.com,1999:blog-2716982483652474389.post-8679879425651384962014-06-03T17:37:05.526+08:002014-06-03T17:37:05.526+08:00亂搞一翻功能用出來了:o
------------------------------------...亂搞一翻功能用出來了:o<br /><br />----------------------------------------<br />DWORD PhysicalGodyAddress = 0x0159E56C;<br />DWORD PhysicalGody_Disable = (DWORD)IsRectEmpty;<br /><br />void __declspec(naked) __stdcall PhysicalGody()<br />{<br /> __asm<br /> {<br /> Cmp dword ptr[Esp],0x007B325C <br /> Jne PhysicalGody_Back<br /> Xor Eax,Eax<br /> Inc Eax<br /> Ret 00004<br /> PhysicalGody_Back:<br /> Jmp PhysicalGody_Disable<br /> }<br />}<br />DWORD PhysicalGody_Enable = (DWORD)PhysicalGody;<br />--------------------------------------------------------<br />小小請問一下<br />DWORD PhysicalGody_Disable = (DWORD)IsRectEmpty;<br />為什麼(DWORD)IsRectEmpty改別的編譯就過不了<br />太神奇啦<br />Anonymoushttps://www.blogger.com/profile/07353643586793270660noreply@blogger.comtag:blogger.com,1999:blog-2716982483652474389.post-44274074179588411272014-06-03T17:29:48.130+08:002014-06-03T17:29:48.130+08:00這種用到API的數據還沒教,請等以後的教學。這種用到API的數據還沒教,請等以後的教學。Tobyworkshttps://www.blogger.com/profile/04884266508427253249noreply@blogger.comtag:blogger.com,1999:blog-2716982483652474389.post-87946784659386991352014-06-03T01:47:06.849+08:002014-06-03T01:47:06.849+08:00小弟幾乎是外行人
但照著本篇操作還是成功了
只會添加一些動態數據和簡單的ICS
較複雜的ICS就完全...小弟幾乎是外行人<br />但照著本篇操作還是成功了<br />只會添加一些動態數據和簡單的ICS<br />較複雜的ICS就完全搞不懂了<br /><br />像遇到這個:<br />[Disable]<br />0159E56C: <br />DD IsRectEmpty<br /><br />IsRectEmpty這個要怎麼轉呢<br /><br />---------------------------<br />// TwMS v170.3_ICS_物理無敵 <br />// 更新:tsuan2000<br /><br />[Enable]<br />Alloc(PhysicalGod, 32)<br /><br />PhysicalGod:<br />Cmp [Esp],007B325C <br />Jne IsRectEmpty<br />Xor Eax,Eax<br />Inc Eax<br />Ret 0004<br /><br />0159E56C: <br />DD PhysicalGod<br /><br />[Disable]<br />0159E56C: <br />DD IsRectEmpty<br />DeAlloc(PhysicalGod)Anonymoushttps://www.blogger.com/profile/07353643586793270660noreply@blogger.comtag:blogger.com,1999:blog-2716982483652474389.post-57247949902297184832014-05-13T17:51:44.438+08:002014-05-13T17:51:44.438+08:00寫的很棒,期待後續的教學。寫的很棒,期待後續的教學。Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2716982483652474389.post-10190067985418255372014-04-21T22:35:02.477+08:002014-04-21T22:35:02.477+08:00作者已經移除這則留言。Anonymoushttps://www.blogger.com/profile/08136616869692310784noreply@blogger.com